Showing posts with label Session Summary. Show all posts
Showing posts with label Session Summary. Show all posts

Monday, June 9, 2014

Session 45 Summary

The group return to camp to rest, and on the way they notice that they are being watched by some winged apes.  A couple are killed and a couple escape, and the impending arrival of the "Gorilla King", along with the suggestion that all hairless apes flee the city before it are told by one of the apes before it suicides.

The group then decides that the vault on the island in the center of the city is a primary destination and head in.  Paranoia once more strikes, and then a flytrap and some ooze mephits are killed before a couple more are dropped in a fight with the boss of the complex and his elemental guard.  The elemental is taken care off, but the boss escapes to another plane.


xp
Dorian Szraiel Helga Ron
Start
189469 192469 189569 195219






2 Apes
1200 1200 1200 1200
Flytrap
2400 2400 2400 2400
6 Ooze Mephits 3600 3600 3600 3600
Elemental 3200 3200 3200 3200






End
199869 202869 199969 205619

Session 44 Summary

The Aspis consortium camp is teleporting murder squaded.


xp
Dorian Szraiel Helga Ron
Start
179869 182869 179969 185619






Legionnaires 5600 5600 5600 5600
Boss
1600 1600 1600 1600
Ishiru
1200 1200 1200 1200
Girralons
1200 1200 1200 1200






Total
189469 192469 189569 195219

Session 43 Summary

The group enter the zombie croc's lair, and a little paranioa starts to spread.

They kill some boggard zombies and spiders and then return to camp to rest, return to sanity and go shopping.

The next day, as the group returned to the dungeon they see a woman and a man obviously fleeing something.  They kill the man and scare off the woman before killing a few men from the Aspis consirtium, who were the ones chasing the couple.  The group do manage to capture one of the Aspis men, who they blinded during the fight and get a little information from him.


xp
Dorian Szraiel Helga Ron
Start
165469 168469 165569 171219






Kill Bogard Zombie Spidery things 4800 4800 4800 4800
Kill Spider 9600 9600 9600 9600
Legionnaires 3600 3600 3600 3600












End
179869 182869 179969 185619

Session 42 Summary

The group is ambushed by a few deathcap jumpers, kill a giant sea anemone (in a dungeon) and head back to camp to rest.

The group decide to take a day off for shopping, then 3 more days and eventualy head for another cavern.

The group starts buffing outside the dungeon and is attacked by a giant zombie crocodile, which is put back to death.


xp
Dorian Szraiel Helga Ron
Start
153469 156469 153569 158119






Deathcap Jumpers 4800 4800 4800 4800
Elder Polyp 4800 4800 4800 4800
Croc
2400 2400 2400 2400






RP Journals 0 0 0 1100






End
165469 168469 165569 171219

Tuesday, May 6, 2014

Session 41 Summary

Paranoia abounds as the group discover a secret area in their cave system.

Returning to camp, the group rest for 2 days.

They then return to the vault and identify the entrances to the other vaults, where the group assumes the six crystals they believe they need to activate the portal will be found.

The vegepygmy vault is decided on as the next destination, and is entered, with some throny cave lions and basinironds killed.


xp
Dorian Szraiel Helga Ron
Start
148669 151669 148769 153319






Thorny Cave Lions 2400 2400 2400 2400
Basidironds 2400 2400 2400 2400






End
153469 156469 153569 158119

Session 40 Summary

The party get their loot on int eh Radiant Muse's house, and then continue exploring the human district.  They are able to kill 3 basilisks, and use the blood of the creatures to return Helga to flesh, as well as three random people.  Then back to camp to relax for a bit, rest overnight and agree to help Juliver track down her friends and the magic portal.

Tracking Juliver back to a cave proved to be relatively simple, and 14 ketches are killed, a stone golem is destroyed, and a bunch of Sabosans are convinced to flee their home.

Dorian then moves to the fore and sets off a magical trap, killing Juliver, almost destroying several of Szraiel's magical items and almost killing himself and Szraiel.  Helga, on fire, dimension doors into a nearby stream to put herself out, and general hilarity ensues from the firestorm trap.


Finally, a giant slug is put to rest.


xp
Dorian Szraiel Helga Ron
Start
137069 140069 137169 141219






3 basilisks 1200 1200 1200 1200
6 ketches
1200 1200 1200 1200
8 more ketches 1600 1600 1600 1600
Stone Golem 3200 3200 3200 3200
Trap
3200 3200 3200 3200
Giant Slug 1200 1200 1200 1200
RP - Journal 0 0 0 500






End
148669 151669 148769 153319

Saturday, April 26, 2014

Session 35 Summary

The group kill a giant, many coloured bird, follwed by some fireballing trogladytes and some gibbering mouthers. 

The group then returned to the camp to rest, and had a day off crafting as well as aquiring a transvestite hooker for Ron.


xp
Dorian Szraiel Helga Ron AJ
Start
91569 94569 91669 95219 92119







Camulatz
1280 1280 1280 1280 1280
6 Trogs
480 480 480 480 480
4 Gibbering Mouthers 1280 1280 1280 1280 1280







End
94609 97609 94709 98259 95159

Thursday, February 27, 2014

Session 33 Summary

The group manage to kill an old hag, rest for a couple of days back at the camp and start poking at the troglodyte district, where they kill off some giant preying mantises and a few trogs, buyt look to be starting another massive brawl.


xp
Dorian Szraiel Helga Ron AJ
Start
78129 81129 78229 81779 78679







Hag
1280 1280 1280 1280 1280
Conquer Vegepygmie district 1280 1280 1280 1280 1280
3 Jungle Mantises 1440 1440 1440 1440 1440
Trog Patrol





4 trogs 480 480 480 480 480

2 acolytes 480 480 480 480 480







End
83089 86089 83189 86739 83639

Session 32 Summary

Kill 80 or so vegepygmies.

 
xp
Dorian Szraiel Helga Ron AJ
Start
71729 74729 71829 74979 72279







80 vegepygmies 6400 6400 6400 6400 6400
RP - Story
0 0 0 400 0














End
78129 81129 78229 81779 78679

Sunday, February 2, 2014

Session 31 Summary

Last session also had a crack at the island in teh monster district, had an issue with a couple (6) giant pharana swarms and some shadows after Jason decided to retreat towards the building hte group wanted to explore.

It was return to the land of the shadows for a re-match this week, without the fish and the shadows were dispatched with ease.  The group then headed over to the vegepygmy section of town where they found a huge spider with brightly coloured webs and a few spider swarms  before returning to their camp in the cleared monkey-man area for a nap.

They returned to the vegepygmy square the following day where they fought some vegepygmies that had been camped out at the ziggurat, and as they were leaving that area started facing wave after wave of vegepygmies.


xp
Dorian Szraiel Helga Ron AJ
Start
61729 64729 61829 64979 62279














Pharana Swarms
2880 2880 2880 2880 2880
2 Shadows
320 320 320 320 320
Greater Shadow
960 960 960 960 960
RP - Conquer Monster Area
1920 1920 1920 1920 1920
Giant Spider
960 960 960 960 960
6 Spider Swarms
80 80 80 80 80
Vegepygmy Boss
480 480 480 480 480
30 Vegepygmies
2400 2400 2400 2400 2400














Total
71729 74729 71829 74979 72279

Saturday, February 1, 2014

Session 30 Summary

The full rort of a reincarnated geriatric spellcaster is examined, followed by the party heading to the main square of the monkey-man encampment and drawing out a few guards to ambush.  This is accomplished, and the group then returns to the plaza to demand tribute and flight of the remaining monkey men, which agree to leave a pile of loot in the square provided the group leave them be to flee.  In the morning, there are no monkey men and no loot.

The group search the district, and scare off the demon ape that left their fight last session - without even noticing it.

The government camp is moved, and two days are spent building it in the monkey-king's fortress.


xp
Dorian Szraiel Helga Ron AJ
Start
58209 61209 58309 61459 58759







2 Girallons 960 960 960 960 960
2 Dire Apes 320 320 320 320 320
4 Monkey Men 960 960 960 960 960







Conquer Monkey-man district 1280 1280 1280 1280 1280







End
61729 64729 61829 64979 62279

Session 29 Summary

The group head for the ziggurat in the monkey-man section where they encounter a monkey-man priestess who returns a giant monkey demon statue to life.  The fight goes poorly, as the monkey demon attacks the back of the party while the warriors all attack the priestess and her minions, and Helga is slain.  In the end the monkey demon leaves the fight of its own accord.

The group return to the camp set up by their government allies and set it up properly.


xp
Dorian Szraiel Helga Ron AJ
Start
55329 58329 55429 58579 55879







Charau-Ka (4) 960 960 960 960 960
Charau-Ka Priestess 960 960 960 960 960


































End
58209 61209 58309 61459 58759

Session 28 Summary

A couple of days of rest are followed by a trip to the human enclave to solicit some allies.  The party are introduced to a snake woman who asks them to kill a creature to prove themselves, which they do (a vampire-like creature) before returning to sell some loot, reincarnate their banner of inspire courage and then on to the monkey kingdom where they dispatch the monkey-man boss and his personal guard.


xp
Dorian Szraiel Helga Ron AJ
Start
48929 51929 49029 52179 49479







Vampire thing 1920 1920 1920 1920 1920
Charau-ka (10) 2400 2400 2400 2400 2400
Dire Apes (5) 800 800 800 800 800
Charau-ka boss 1280 1280 1280 1280 1280





















Total
55329 58329 55429 58579 55879

Session 27 Summary

The party, a little better prepared this time, decide to go after the chimeras again and are surprised when their attempts to attract attention from them also draw the attention of some crocodilian inhabitants of the lake.  The fight goes a little better this time, and the chimeras are killed along with half a dozen crocs.




xp
Dorian Szraiel Helga Ron AJ
Start
46209 49209 46309 49459 46759







Crocks
480 480 480 480 480
Chimera (Male) 960 960 960 960 960
2 x Chimera (Female) 1280 1280 1280 1280 1280






























48929 51929 49029 52179 49479

Session 26 Summary

The group finish off the remaining ketches, although 6 were able to flee the carnage, and then head towards the ziggurat. Underneath it they find a giant bat which is dispatched easily, mostly thanks to a lucky hex.  The entire city area is searched, the remaining escaped ketches are put to the sword, and a huge croc is turned into the biggest pair of boots in the history of the world.  The party, very confident in their power, decided to boldly approach a ruined tower which turned out to be the lair of three chimeras.  This didn't go so well for the party, with many people struck down but eventually, with the aid of a series of invisibility spells, the group managed to escape.


xp
Dorian Szraiel Helga Ron AJ
Start
41089 43389 41189 43989 41639














18 ketches 2880 2880 2880 2880 2880
Bat
960 960 960 960 960
Giant Croc 1280 1280 1280 1280 1280







RP - Journals 0 700 0 350 0









46209 49209 46309 49459 46759

Wednesday, January 15, 2014

2?+1. Szraiels ‘Notes aboot Notin’

After some argument we managed to stick to the plan.  We spent two days crafting and went to meet the tribal chief. At last I have my gloves that let be explode with (curiously selective) arcane energy.
The longer I live the more I think that magic has some sentience or proto-sentience. Maybe it’s not really us using it but it using us. I once read in the most ancient of chronicles that those unnameable and unknowable beings that are all and so in a sense created everything were entrapped. Magic is their essence and every time we use it they draw on us and strengthen until they can again be boundless and we shall become their playthings and puppets if we are unlucky enough to survive the turmoil. I wish I knew better but exploding things is too much funzies.
The chief gave us a rundown of race types, numbers, leaders and what he knew of the spires. Quite childishly ron and aj kept interrupting.. it was just delaying the others ascendance, our progress and worse of all was almost like they were not really there. Interrupting someone 10+ times mid sentence as their giving us information I have never seen before in life. Ironically they thought it was effecting me, I actually hunger for pointless sillyness and purposefully compromising others – happy, happy times. Alas I made the effort to keep them on track knowing they would be most affected should we loose the information, access to markets, comfort this alliance brings and the potential to root, lord over or subjugate irrelevant ever humans.
You really cannot trust humans, even noticing the way they traded and spent in the markets when we sold allot of stuff we had looted from our murder victims. They really are a pack of communists. All their professionals earn the same. Be it profession baker, weaver, excrement dryer (for fuel), book keeper or lawyer they all earn the same for a days work. It sickens my caste oriented sensibilities!
We then visited the radiant muse. Again the gaggle of giggling children made effort to hinder their own advancement. I thought aj was commanding and hard edged looking down on natives and ron was warborn and harsh to all - but really their just little boys making fart jokes for their own giggles. The radiant muse told us about the other spires/spears and sent us on a quest after the other fools didn’t manage to impress her like I had even with dorians suggested use of helgas hexing.
We went of trekking and found the vampire easily enough. It was sitting on a throne in a room by itself. No traps, no ploys, no nothing. It ended poorly for the creature. Its one surprising trick was possessing a frog on its death. We followed this frog and desecrated its destination. My 40 knowlege check was not enough to identify the trick so we kept the frog. On return the radiant muse was more knowledgeable, I almost felt compelled to worship her so divine must have been her knowledge to surpass mine. She squished the frog and ended the creatures reign.

The radiant muse filled us in on the details the chieftain was not aware and we went off to slay some monkeys. We attacked their fortress, sneaking up the side. A gaggle of monkeys attacked with some giant apes. We made short work of them with area damage and spell. We then pushed forward and were accosted by a second wave of monkeys and their leader a great 4 armed ape. They were soon subdued with little real danger and we stood triumphant upon the monky mens citadel. Things became quiet as I looked around for a stick to sharpen with my kukri. I intended to fly its head as a new flag as why not alert the other areas. I was feelin like catchin the crazies!

Monday, January 6, 2014

2?. Szraiels ‘Notes aboot Notin’

Despite being unharmed I knew my pitiful though consistent damage was no match for 3 chimeras. Turning invisible and diving beneath the water with a cure spell on hand a pulled helgas unconscious body under healing her and swam away. When we surfaced ron was close behind dragging the others. It seemed the chimera had made off with the gnomes body and were now out of sight.
We angled to shore and soon were back in our commandeered HQ. It took some time but I was eventually able to resuscitate a very blue Dorian. His back with us but doesn’t seem quite there, his focus is lost and though he can cast the same what he casts seems only as powerful as when he started this trek.
After an uneventful night and some argument a plan was decided upon. Despite tjs insistence that we should compromise our positioning to avoid breath attacks I thought that wasteful as we were now all immune or resistant. Though with the way dorian was losing focus I was initially worried he might have cast the wrong resistance on me.
We snuck-up and made a irregular line along the rocky beach with helga and dorian behind the two large rocks there. Some final buffs, two pre-cast spiritual weapons hovering above dorian and ranged weapons out myself and tj started to make noise to attract the chimeras ire. After 2 rounds of making noise and ron lobbing impressive area stink bombs into the broken keep the chimera came out. Unfortunately at the exactly same time six crocodiles, attracted by the noise, attacked.
 Three on me and three on tj. After the crocodiles attacked me tj pointed out to his crocodiles that ron was also making noise so one went and attacked him. I only wish he had used his crocodile whispering trick earlier as 2 crocodiles each would be maybe doable, 3 on me .. I was worried as being a caster with few muscles I would struggle vs just one. Not to mention against every previous crocodile or grappler I had struggled. I was however confident that having boosted others skills, rushed to their aid, healed them, boosted them, lead them through traps and to treasure they missed I would get assistance. That was soon shattered when aj laughed as 3 crocks bit me and one managed a grapple. Ironically the wimp then screamed when one crocodile bit him. Would have thought crocodiles would get along better than that!
As Helga de-buffed the male chimera while he and a female did a wide loop the other female chimera came out of the stink cloud doing some impressive 3 way sick. Quick way to empty ones stomach I suppose. Ron attacked his croc, tj his 2 and I hacked at my 3 after drawing my melee weapon. Dorian directed his spiritual weapons, to my thoughts unwisely, on the main male chimera.
The two active chimeras breathed; noticeably the females’ breath was only a 20ft cone which seemed smaller than last time. The crocs attacked this time with bites and tales and death rolled me. I knew at this rate the party was heading for failure. Ron finished his,  aj kept on with and I (on my last leg) almost dropped the one that had hold of me.  Helga and dorian attacked the chimera. The chimera attacked Helga, dorian did a burst to heal tj and I and most impressively also came up and touch healed me even as his spiritual weapons slashed ineffectually.
Helga cast to appear decrepit and hobbled away, only the male chimera not being fooled. Dorian was now surrounded. Ron lobbed a bomb which damaged an unwounded croc on me and whose splash melted the one that had grabbed me as aj managed to one of his after some horrible misses. I was grappled again but hacked away as the chimera attacked dorian he healed himself and escaped.
Ron killed a female chimera and AJ followed the male chimera which moved off to get Helga provoking a stout blow from aj. Helgas sleep failed as I failed to dispatch my wounded croc and was death rolled into unconsciousness.  As dorian and helga retreated, the male chimera told the female chimera that was next to me (and the 2 crocks to grab me and retreat to eat). Aj and ron ran off up the bank into the undergrowth and dorian went after the male leaving me to my predicament.
As I dreamed of joining the akasta memory and living another life as a archer paladin highly amused at the double win prospect of making aj so evil that he becomes a null person preferably just after I get to slay him in 1 round, max 2 if detecting evil was necessary.
Unfortunately first the croc and chimera fought over my body and then Helga cast confusion. As she followed the male and the male escaped dorian stunned her and aj and ron now unable to follow the male turned to finish her. One croc died confused and the other (confused) and wounded) dragged it off into the deep.
Dorian got me up and we looted. The ‘chimera horde’ was well worth it, and thankfully we found the journal the gnome had. Both ron and I felt really big after the fight.. almost like we were EIGHT feet tall!
After another uneventful evening, and some argument, we stuck to the plan moving round the coast to the human area. We dot ron and ajs remarkably similar agreement to not interfere and bite their tongues and dorian was to be the mouth piece. I lead them round the waters edge to the start of a wide avenue and no weapons out we proceeded. I waved my white feather as we moved up the avenue. In a great ambush area some archers appeared and dorian started to talk. After (with some gallant inspiration) i saved us from their reaction to his babbling in some useless tounge and ajs idiotic suprise that they were black we were taken to their leader.
seriously..^
Despite aj commenting trying his best the leader managed to agree to trade.  Early he seemed utterly against us upsetting the balance of power as it might attract attacks. He got over it and said he would help. He is happy about the bat, that was a pain to their people.
If we return in two days he will have all the information we require from his scouts about the other areas as well as having informed all his people to leave us alone. In the discussion we found out a ‘radiant muse’ lives on the spire in his area and is a female winged snake. He seemed to think it relevant to mention a female is a bitch but will talk to her in the next 2 days to make our pre-introductions.
Apparently each spire has a special power which he will also get back to us on (as well as jeliks gear and a spell book from the chimera hoard). It seems the spire here helps crafting if you can do a performance on the top and channel energy from the right god. Our monster section has something to do with trade etc. On our way out he showed us woodcut/mosaic or something of the ‘monster’ in the water. It seems to be of the sea monster kind we have already slain – only with spikes and evil looking eyes.. Also I managed to allow him to let us stay in his area, on the edge nearest the monster area, for the next 2 days. As long as we provoke nothing.

It seems we all feel good at crafting in this area and ron feels 25% faster at crafting in this area so I figure it’s a good move. The plan is to get some potions together and maybe explore the underwater ziggurat while we wait. I do hope aj and ron can let things lie and allow the trade, intel and craft to proceed. I did avoid mentioning our caravan but figure its best to wait till he tells his people we are friends and after we provide some service or he needs reinforcements. 

Sunday, December 15, 2013

Session 25 Summary

The group marches another day after dispatching the piratical exploration group and meet up with their main party.  It is quickly agreed that they should head straight for the ruins of Saventh-Yhi, which they do.  They come across a split in the trail, and decide to cross both ways taking out some pteranodons and crocs, move on to defeat an anty ghost, recovering a nearly ruined journal (he repeated "It's mine" a couple of times, and went after the +2 hit and damage item), moved into the city where a charau-ka patrol was met, and one was bargained with.  The group decided to head into "monster district" where they found some savage monkey-men, bigger than the charau-ka, and killed a few.



xp
Dorian Szraiel Helga Ron AJ

Start
37489 39789 37589 40039 38039








3 Pteranodons 720 720 720 720 720
4 Crocs
640 640 640 640 640
1 Ghost
640 640 640 640 640
2 Charau-Ka 480 480 480 480 480
1 Dire Ape
160 160 160 160 160
6 Ketches
960 960 960 960 960









RP - Original Journals  0 0 0 350 0









End
41089 43389 41189 43989 41639

Sunday, December 8, 2013

Session 24 Summary

The intrepid adventurers decide to wait in Tazion for the other factions to arrive, and to ambush them all in a completely non-murderous way.  AJ sets about fortifications while everyone else does nothing.

One group arrives, and are chased away by Ron.  A few days later, and Gelick Aberwhinge arrives, unconscious, with a mounted man.  Gelick is left to the party after the mounted man is run off by Ron.  Gelick agrees to join the party when given an offer he couldn't refuse by Ron.

Everyone gets bored, so the plan changes and the party leave the ziggurat.  On the way out of town Szraiel spots a monkey man watching the group and negotiates with him - the goods taken from the bodies of the pathfinders killed by the monkey men in exchange for the party leaving the ruined town, never coming back and incedentally not burning the whole place down.

Towards the end of he groups first day of backtracking in the hopes of finding their caravan, the group come across another faction.  This one does sport a surprising number of peg legs, eye patches, parrots and cutlasses, and a brawl ensues and once more the effectiveness of rangers is displayed for all to see.  Sadly, the party's NPCs are both killed in the fight, but the group makes out like bandits with the loot from their vanquished piratical foes.

Everyone is now 7th level, and the loot is:


13 Light Horses
2 Light Horses (Combat Trained)
19 Potion of Cure Light
8 Half Plate
8 Heavy Crossbow
40 Bolts
8 Halberd
8 Heavy Flail
9 Sap
1 Full plate
1 Masterwork Guisarme
1 Javelin
2 Nets
2 Masterwork Chain Shirt
4 Masterwork Buckler
2 Masterwork Battleaxe
2 Dagger
2 +1 Composite Longbow (+3 Str) 
80 Arrows
20 Cold iron Arrows
20 Alchemical Silver Arrows
2 Antitoxin
2 Masterwork Studded Leather
2 Masterwork Shortbow
2 Short swords
2 Eyes of the eagle
2 Magnifying glasses
2 Masterwork Thieves' Tools
2 Sunrods
2 Oil of magic weapon
2 Thunderstones
2 +1 studded leather
2 Javelins of lightning
2 kukris
2 Masterwork composite longbow (+3 str)
2 Masterwork Spears



xp
Dorian Szraiel Helga Ron AJ
Start
34769 37069 34869 37319 35319







8 Guards
640 640 640 640 640
1 Officer
160 160 160 160 160
2 Monster Hunters 640 640 640 640 640
2 Tomb Raiders 640 640 640 640 640
2 Raiders
640 640 640 640 640







End
37489 39789 37589 40039 38039

Session 23 Summary

Ron sends Issilar packing, and the group thoroughly check out the ruined city, finding no trace of the remaining 3 gems.

Szraiel disarms the elemental trap, and then, fortunately, the group is attacked at night by Issilar, who had the gems all along, and merely wanted to gain the fourth before betraying the party.

The gems are used, and the location of the lost city of Saventh-Yhi.



xp
Dorian Szraiel Helga Ron AJ
Start
32389 34089 32489 34339 32939







Journals

600
600
Trap
460 460 460 460 460
Issilar
960 960 960 960 960
Discover Saventh-Yhi 960 960 960 960 960









34769 37069 34869 37319 35319